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CeresEngine 0.2.0
A game development framework
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#include "CeresEngine/RenderAPI/Forward.hpp"#include "SceneObject.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/Hash.hpp"#include "CeresEngine/Foundation/ScopeExit.hpp"#include "CeresEngine/Entity/Component.hpp"#include "CeresEngine/Entity/Entity.hpp"#include "CeresEngine/Entity/Event.hpp"#include "CeresEngine/Entity/System.hpp"#include "CeresEngine/Input/Action.hpp"#include "CeresEngine/Input/Range.hpp"#include "CeresEngine/Math/Extent.hpp"#include "CeresEngine/Math/Geometry.hpp"#include "CeresEngine/Math/Math.hpp"#include "CeresEngine/Math/Rect.hpp"#include "CeresEngine/Math/Offset.hpp"#include "CeresEngine/Renderer/RendererCameraSettings.hpp"#include "CeresEngine/Renderer/RendererSettings.hpp"Go to the source code of this file.
Classes | |
| struct | CeresEngine::CameraSettings |
| A structure that contains settins for a camera. More... | |
| struct | CeresEngine::CameraComponent |
| struct | CeresEngine::CameraComponent::Accessor |
A class that describes access to a CameraComponent. More... | |
| class | CeresEngine::Camera |
Namespaces | |
| namespace | CeresEngine |
Enumerations | |
| enum class | CeresEngine::CameraProjection { CeresEngine::Perspective , CeresEngine::Orthographic } |
| The camera lens options control the way 3D objects are represented in a 2D image. More... | |