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    CeresEngine 0.2.0
    
   A game development framework 
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#include <iostream>#include <ostream>Go to the source code of this file.
Classes | |
| struct | CeresEngine::ShaderCompiler::ConsoleManip::ColorFlags | 
| Output stream color flags enumeration.  More... | |
| class | CeresEngine::ShaderCompiler::ConsoleManip::ScopedColor | 
| Helper class for scoped color stack operations.  More... | |
Namespaces | |
| namespace | CeresEngine | 
| namespace | CeresEngine::ShaderCompiler | 
| namespace | CeresEngine::ShaderCompiler::ConsoleManip | 
Functions | |
| void | CeresEngine::ShaderCompiler::ConsoleManip::enable (bool enable) | 
| Enables or disables console manipulation. By default enabled.   | |
| bool | CeresEngine::ShaderCompiler::ConsoleManip::isEnabled () | 
| Returns true if console manipulation is enabled.   | |
| void | CeresEngine::ShaderCompiler::ConsoleManip::pushColor (long front, std::ostream &stream=std::cout) | 
| Pushes the specified front color flags onto the stack.   | |
| void | CeresEngine::ShaderCompiler::ConsoleManip::pushColor (long front, long back, std::ostream &stream=std::cout) | 
| Pushes the specified front and back color flags onto the stack.   | |
| void | CeresEngine::ShaderCompiler::ConsoleManip::popColor (std::ostream &stream=std::cout) | 
| Pops the previous front and back color flags from the stack.   | |