|
CeresEngine 0.2.0
A game development framework
|
#include <iostream>#include <ostream>Go to the source code of this file.
Classes | |
| struct | CeresEngine::ShaderCompiler::ConsoleManip::ColorFlags |
| Output stream color flags enumeration. More... | |
| class | CeresEngine::ShaderCompiler::ConsoleManip::ScopedColor |
| Helper class for scoped color stack operations. More... | |
Namespaces | |
| namespace | CeresEngine |
| namespace | CeresEngine::ShaderCompiler |
| namespace | CeresEngine::ShaderCompiler::ConsoleManip |
Functions | |
| void | CeresEngine::ShaderCompiler::ConsoleManip::enable (bool enable) |
| Enables or disables console manipulation. By default enabled. | |
| bool | CeresEngine::ShaderCompiler::ConsoleManip::isEnabled () |
| Returns true if console manipulation is enabled. | |
| void | CeresEngine::ShaderCompiler::ConsoleManip::pushColor (long front, std::ostream &stream=std::cout) |
| Pushes the specified front color flags onto the stack. | |
| void | CeresEngine::ShaderCompiler::ConsoleManip::pushColor (long front, long back, std::ostream &stream=std::cout) |
| Pushes the specified front and back color flags onto the stack. | |
| void | CeresEngine::ShaderCompiler::ConsoleManip::popColor (std::ostream &stream=std::cout) |
| Pops the previous front and back color flags from the stack. | |