CeresEngine 0.2.0
A game development framework
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Deque.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
11
12#include <deque>
13
14namespace CeresEngine {
15
20 template<typename T, typename RawAllocator = DefaultAllocator> using Deque = std::deque<T, ScopedAllocatorAdaptor<StdAllocator<T, RawAllocator>>>;
21
23 template<typename T> using TemporaryDeque = Deque<T, TemporaryAllocator>;
24
25} // namespace CeresEngine
Definition Application.hpp:19
std::deque< T, ScopedAllocatorAdaptor< StdAllocator< T, RawAllocator > > > Deque
Deque (double-ended queue) is an indexed sequence container that allows fast insertion and deletion a...
Definition Deque.hpp:20
Deque< T, TemporaryAllocator > TemporaryDeque
A special Deque that uses a fast temporary allocator.
Definition Deque.hpp:23