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    CeresEngine 0.2.0
    
   A game development framework 
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#include <cmath>#include <limits>#include <numeric>Go to the source code of this file.
Namespaces | |
| namespace | Math | 
Functions | |
| template<typename T > | |
| bool | Math::approxEquals (T a, T b, T tolerance=std::numeric_limits< T >::epsilon()) | 
| Compare two doubles, using tolerance for inaccuracies.   | |
| template<typename T > | |
| bool | Math::nearZero (T a, T tolerance=T(1e-8)) | 
| Return true iff a is almost zero.   | |