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CeresEngine 0.2.0
A game development framework
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#include <cmath>#include <limits>#include <numeric>Go to the source code of this file.
Namespaces | |
| namespace | Math |
Functions | |
| template<typename T > | |
| bool | Math::approxEquals (T a, T b, T tolerance=std::numeric_limits< T >::epsilon()) |
| Compare two doubles, using tolerance for inaccuracies. | |
| template<typename T > | |
| bool | Math::nearZero (T a, T tolerance=T(1e-8)) |
| Return true iff a is almost zero. | |