CeresEngine 0.2.0
A game development framework
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GLCommandQueue.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
10#include "OpenGL.hpp"
11
13
15
16namespace CeresEngine {
17
18 class GLRenderAPI;
19 class GLCommandBuffer;
20
41
42} // namespace CeresEngine
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
Definition GLCommandQueue.hpp:21
GPUCommandBufferPtr createCommandBuffer(const GPUCommandBufferDescriptor &descriptor) final
GPUCommandQueueDescriptor descriptorGL
The CommandQueue descriptor structure.
Definition GLCommandQueue.hpp:24
GLCommandQueue(GLDevicePtr device)
Async submit(GPUCommandBuffer &commandBuffer) final
Definition OpenGL.hpp:117
Definition GPUCommandBuffer.hpp:77
Definition GPUCommandQueue.hpp:29
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
cti::continuable< Args... > Async
Defines a non-copyable continuation type which uses the function2 backend for type erasure.
Definition Async.hpp:22
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Command buffer descriptor structure.
Definition GPUCommandBuffer.hpp:32
Command queue descriptor structure.
Definition GPUCommandQueue.hpp:23