CeresEngine 0.2.0
A game development framework
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CeresEngine::GPUCommandQueueDescriptor Struct Reference

Command queue descriptor structure. More...

#include <CeresEngine/RenderAPI/GPUCommandQueue.hpp>

Static Public Member Functions

template<typename Processor >
static constexpr void reflect (Processor &&RTTI)
 Executes the given processor for every field of the struct.
 

Detailed Description

Command queue descriptor structure.

Member Function Documentation

◆ reflect()

template<typename Processor >
static constexpr void CeresEngine::GPUCommandQueueDescriptor::reflect ( Processor &&  RTTI)
inlinestaticconstexpr

Executes the given processor for every field of the struct.

Parameters
RTTIThe processor to be ran for every field.

The documentation for this struct was generated from the following file: