CeresEngine 0.2.0
A game development framework
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GLPipelineLayout.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
10#include "OpenGL.hpp"
11
13
15
16namespace CeresEngine {
17
18 class GLDevice;
19
33
34} // namespace CeresEngine
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
Definition OpenGL.hpp:117
Definition GLPipelineLayout.hpp:20
GLPipelineLayout(GLDevicePtr device, const GPUPipelineLayoutDescriptor &descriptor)
const GPUPipelineLayoutDescriptor descriptorGL
A structure that describes the pipeline layout and it's properties.
Definition GLPipelineLayout.hpp:23
GPUResourceSetPtr createResourceSet(const GPUResourceSetDescriptor &descriptor, UInt32 set=0) final
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
Definition GPUPipelineLayout.hpp:84
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
std::uint32_t UInt32
Definition DataTypes.hpp:23
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Pipeline layout descriptor structure.
Definition GPUPipelineLayout.hpp:70
Definition GPUResourceSet.hpp:716