CeresEngine 0.2.0
A game development framework
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CeresEngine::GPUResourceSetDescriptor Struct Referencefinal

#include <CeresEngine/RenderAPI/GPUResourceSet.hpp>

Static Public Member Functions

template<typename Processor >
static constexpr void reflect (Processor &&RTTI)
 Executes the given processor for every field of the struct.
 

Public Attributes

GPUResourceSetBindings bindings
 The resource set bindings.
 
String name
 A user-facing name for the ResourceSet.
 

Member Function Documentation

◆ reflect()

template<typename Processor >
static constexpr void CeresEngine::GPUResourceSetDescriptor::reflect ( Processor &&  RTTI)
inlinestaticconstexpr

Executes the given processor for every field of the struct.

Parameters
RTTIThe processor to be ran for every field.

Member Data Documentation

◆ bindings

GPUResourceSetBindings CeresEngine::GPUResourceSetDescriptor::bindings

The resource set bindings.

◆ name

String CeresEngine::GPUResourceSetDescriptor::name

A user-facing name for the ResourceSet.

This is only used for debugging.


The documentation for this struct was generated from the following file: