18 class GLPipelineLayout;
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
Definition OpenGL.hpp:117
Definition GLResourceSet.hpp:20
GLPipelineLayoutPtr mPipelineLayout
The pipeline layout used by the ResourceSet.
Definition GLResourceSet.hpp:26
GPUResourceSetDescriptor descriptorGL
The ResourceSet descriptor structure.
Definition GLResourceSet.hpp:23
GLResourceSet(GLPipelineLayoutPtr pipelineLayout, const GPUResourceSetDescriptor &descriptor, UInt32 set=0)
const GLPipelineLayoutPtr & pipelineLayout() const
Definition GLResourceSet.hpp:38
void bind()
Binds the ResourceSet.
A RenderAPI object that holds a set of resources that can be bound into shader.
Definition GPUResourceSet.hpp:735
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
std::uint32_t UInt32
Definition DataTypes.hpp:23
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Definition GPUResourceSet.hpp:716