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CeresEngine 0.2.0
A game development framework
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#include "Common.hpp"#include "Forward.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/Hash.hpp"#include "CeresEngine/Foundation/SmartPtr.hpp"#include "CeresEngine/Foundation/String.hpp"#include <functional>#include <utility>Go to the source code of this file.
Classes | |
| struct | CeresEngine::GPUComputePipelineDescriptor |
| Compute pipeline descriptor structure. More... | |
| class | CeresEngine::GPUComputePipeline |
| class | CeresEngine::GPUComputePipeline::Scope |
| A helper class that begins a scoped compute pipeline recording. More... | |
Namespaces | |
| namespace | CeresEngine |
Typedefs | |
| using | CeresEngine::GPURenderingBlock = std::function< void()> |
| A block executed by the render pass implementation when the renderer is ready to receive draw commands. | |