CeresEngine 0.2.0
A game development framework
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GPUComputePipeline.hpp File Reference
#include "Common.hpp"
#include "Forward.hpp"
#include "CeresEngine/Macros.hpp"
#include "CeresEngine/Foundation/Hash.hpp"
#include "CeresEngine/Foundation/SmartPtr.hpp"
#include "CeresEngine/Foundation/String.hpp"
#include <functional>
#include <utility>

Go to the source code of this file.

Classes

struct  CeresEngine::GPUComputePipelineDescriptor
 Compute pipeline descriptor structure. More...
 
class  CeresEngine::GPUComputePipeline
 
class  CeresEngine::GPUComputePipeline::Scope
 A helper class that begins a scoped compute pipeline recording. More...
 

Namespaces

namespace  CeresEngine
 

Typedefs

using CeresEngine::GPURenderingBlock = std::function< void()>
 A block executed by the render pass implementation when the renderer is ready to receive draw commands.