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CeresEngine 0.2.0
A game development framework
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#include "Common.hpp"#include "Forward.hpp"#include "GPUFormat.hpp"#include "GPUImage.hpp"#include "CeresEngine/DataTypes.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/Hash.hpp"#include "CeresEngine/Foundation/ScopeExit.hpp"#include "CeresEngine/Foundation/SmartPtr.hpp"#include "CeresEngine/Foundation/Container/Vector.hpp"#include "CeresEngine/Math/Color.hpp"#include <functional>Go to the source code of this file.
Classes | |
| struct | CeresEngine::GPUAttachmentFormatDescriptor |
| Render target attachment descriptor structure. More... | |
| struct | CeresEngine::GPURenderPassDescriptor |
| Render pass descriptor structure. More... | |
| class | CeresEngine::GPURenderPass |
| class | CeresEngine::GPURenderPass::Scope |
| A helper class that begins a scoped render target binding. More... | |
Namespaces | |
| namespace | CeresEngine |
Enumerations | |
| enum class | CeresEngine::GPUAttachmentLoadOp { CeresEngine::Undefined , CeresEngine::Load , CeresEngine::Clear } |
| Enumeration for render pass attachment load operations. More... | |
| enum class | CeresEngine::GPUAttachmentStoreOp { CeresEngine::Undefined , CeresEngine::Store } |
| Enumeration for render pass attachment store operations. More... | |