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CeresEngine 0.2.0
A game development framework
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#include "Common.hpp"#include "Forward.hpp"#include "GPUGraphicsPipeline.hpp"#include "CeresEngine/DataTypes.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/Hash.hpp"#include "CeresEngine/Foundation/SmartPtr.hpp"#include "CeresEngine/Foundation/String.hpp"#include <cstdint>#include <iosfwd>Go to the source code of this file.
Classes | |
| struct | CeresEngine::GPUSamplerDescriptor |
| Image sampler descriptor structure. More... | |
| class | CeresEngine::GPUSampler |
Namespaces | |
| namespace | CeresEngine |
Enumerations | |
| enum class | CeresEngine::GPUSamplerAddressMode { CeresEngine::Repeat , CeresEngine::Mirror , CeresEngine::Clamp , CeresEngine::Border , CeresEngine::MirrorOnce } |
| Technique for resolving image coordinates that are outside of the range [0, 1]. More... | |
| enum class | CeresEngine::GPUSamplerFilter { CeresEngine::Nearest , CeresEngine::Linear , CeresEngine::Cubic } |
| Sampling filter enumeration. More... | |
Functions | |
| std::ostream & | CeresEngine::operator<< (std::ostream &os, const GPUSamplerAddressMode &mode) |
Creates a string representation of the SamplerAddressMode. | |
| std::ostream & | CeresEngine::operator<< (std::ostream &os, const GPUSamplerFilter &filter) |
Creates a string representation of the SamplerFilter. | |