CeresEngine 0.2.0
A game development framework
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Identifier.hpp File Reference

Go to the source code of this file.

Classes

class  CeresEngine::ShaderCompiler::Identifier
 Class to manage identifiers that can be renamed (maybe several times), to keep track of the original identifier (e.g. More...
 

Namespaces

namespace  CeresEngine
 
namespace  CeresEngine::ShaderCompiler
 

Functions

bool CeresEngine::ShaderCompiler::operator== (const Identifier &lhs, const Identifier &rhs)
 
bool CeresEngine::ShaderCompiler::operator== (const String &lhs, const Identifier &rhs)
 
bool CeresEngine::ShaderCompiler::operator== (const Identifier &lhs, const String &rhs)
 
bool CeresEngine::ShaderCompiler::operator!= (const Identifier &lhs, const Identifier &rhs)
 
bool CeresEngine::ShaderCompiler::operator!= (const String &lhs, const Identifier &rhs)
 
bool CeresEngine::ShaderCompiler::operator!= (const Identifier &lhs, const String &rhs)
 
bool CeresEngine::ShaderCompiler::operator< (const Identifier &lhs, const Identifier &rhs)
 
bool CeresEngine::ShaderCompiler::operator< (const String &lhs, const Identifier &rhs)
 
bool CeresEngine::ShaderCompiler::operator< (const Identifier &lhs, const String &rhs)
 
String CeresEngine::ShaderCompiler::operator+ (const Identifier &lhs, const Identifier &rhs)
 
String CeresEngine::ShaderCompiler::operator+ (const String &lhs, const Identifier &rhs)
 
String CeresEngine::ShaderCompiler::operator+ (const Identifier &lhs, const String &rhs)
 
String CeresEngine::ShaderCompiler::operator+ (const char lhs, const Identifier &rhs)
 
String CeresEngine::ShaderCompiler::operator+ (const Identifier &lhs, const char rhs)