20 class MKShaderProgram;
22 class MKPipelineLayout;
23 class MKCommandBuffer;
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
Definition GPUCommandBuffer.hpp:77
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
Definition GPUGraphicsPipeline.hpp:790
Definition MKCommon.hpp:117
Mock RenderAPI graphics pipeline object.
Definition MKGraphicsPipeline.hpp:26
void end(GPUCommandBuffer &commandBuffer) final
~MKGraphicsPipeline() final
MKShaderProgramPtr mShaderProgram
A vector of all pipelines stages in the pipeline.
Definition MKGraphicsPipeline.hpp:38
MKPipelineLayoutPtr mPipelineLayout
The Mock pipeline layout.
Definition MKGraphicsPipeline.hpp:35
GPUResourceSetPtr createResourceSet(const GPUResourceSetDescriptor &descriptor, UInt32 set=0) final
void begin(GPUCommandBuffer &commandBuffer) final
const GPUGraphicsPipelineDescriptor mDescriptor
A object that describes the graphics pipeline object.
Definition MKGraphicsPipeline.hpp:29
MKGraphicsPipeline(MKDevicePtr device, const GPUGraphicsPipelineDescriptor &descriptor)
MKRenderPassPtr mRenderPass
The Mock render pass.
Definition MKGraphicsPipeline.hpp:32
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
std::uint32_t UInt32
Definition DataTypes.hpp:23
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Definition GPUGraphicsPipeline.hpp:721
Definition GPUResourceSet.hpp:716