18 class MKPipelineLayout;
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
A RenderAPI object that holds a set of resources that can be bound into shader.
Definition GPUResourceSet.hpp:735
GPUPipelineLayout & pipelineLayout
The owning pipeline layout object this ResourceSet was created from.
Definition GPUResourceSet.hpp:738
Definition MKCommon.hpp:117
Mock RenderAPI resource set object.
Definition MKResourceSet.hpp:21
MKResourceSet(MKPipelineLayoutPtr pipelineLayout, const GPUResourceSetDescriptor &descriptor, UInt32 set=0)
const GPUResourceSetDescriptor mDescriptor
The ResourceSet descriptor structure.
Definition MKResourceSet.hpp:24
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
std::uint32_t UInt32
Definition DataTypes.hpp:23
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Definition GPUResourceSet.hpp:716