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    CeresEngine 0.2.0
    
   A game development framework 
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#include <utility>Go to the source code of this file.
Classes | |
| class | CeresEngine::MeshGenerator::GeneratedType< Generator > | 
| Will have a type named "Type" that has same type as value returned by method generate() of type Generator.  More... | |
| class | CeresEngine::MeshGenerator::EdgeGeneratorType< Primitive > | 
| Will have a type named "Type" that has same type as value returned by method edges() for type Primitive.  More... | |
| class | CeresEngine::MeshGenerator::TriangleGeneratorType< Primitive > | 
| Will have a type named "Type" that has same type as value returned by method triangles() for type Primitive.  More... | |
| class | CeresEngine::MeshGenerator::VertexGeneratorType< Primitive > | 
| Will have a type named "Type" that has same type as value returned by method vertices() for type Primitive.  More... | |
Namespaces | |
| namespace | CeresEngine | 
| namespace | CeresEngine::MeshGenerator | 
Functions | |
| template<typename Generator > | |
| int | CeresEngine::MeshGenerator::count (const Generator &generator) noexcept | 
| Counts the number of steps left in the generator.   | |