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CeresEngine 0.2.0
A game development framework
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Namespaces | |
| namespace | detail |
Classes | |
| class | AnyGenerator |
| A type erasing container that can store any generator that generates type T. More... | |
| class | AnyMesh |
| A type erasing container that can store any mesh. More... | |
| class | AnyPath |
| A type erasing container that can store any path. More... | |
| class | AnyShape |
| A type erasing container that can store any shape. More... | |
| class | AxisFlipMesh |
| Flips (mirrors) the mesh along one or more axis. More... | |
| class | AxisSwapMesh |
| Swaps any number of axis in the mesh. More... | |
| class | AxisSwapPath |
| Swaps axis in path. More... | |
| class | AxisSwapShape |
| Swaps the x and y axis. More... | |
| class | BezierMesh |
| A bezier patch with D0xD1 control points. More... | |
| class | BezierShape |
| A bezier curve with D control points. More... | |
| class | BoxMesh |
| Rectangular box centered at origin aligned along the x, y and z axis. More... | |
| class | CappedConeMesh |
| A cone with a cap centered at origin pointing towards positive z-axis. More... | |
| class | CappedCylinderMesh |
| Like CylinderMesh but with end caps. More... | |
| class | CappedTubeMesh |
| Like TubeMesh but with end caps. More... | |
| class | CapsuleMesh |
| Capsule (cylinder with spherical caps) centered at origin aligned along z-axis. More... | |
| class | CircleShape |
| A circle centered at origin. More... | |
| class | ConeMesh |
| A cone centered at origin tip pointing towards z-axis. More... | |
| class | ConvexPolygonMesh |
| A polygonal disk with arbitrary number of corners. More... | |
| class | CylinderMesh |
| Cylinder centered at origin aligned along the z-axis. More... | |
| class | DiskMesh |
| A circular disk centered at origin on the xy-plane. More... | |
| class | DodecahedronMesh |
| A regular dodecahedron centered at origin with given radius. More... | |
| class | Edge |
| class | EdgeGeneratorType |
| Will have a type named "Type" that has same type as value returned by method edges() for type Primitive. More... | |
| class | EmptyMesh |
| Empty Mesh with zero vertices and triangles. More... | |
| class | EmptyPath |
| Empty path with zero vertices and edges. More... | |
| class | EmptyShape |
| Empty shape with zero vertices and edges. More... | |
| class | ExtrudeMesh |
| Extrude a shape along a path. More... | |
| class | FlipMesh |
| Flips mesh inside out. Reverses triangles and normals. More... | |
| class | FlipPath |
| Flips mesh inside out. Reverses triangles and normals. More... | |
| class | FlipShape |
| Flips shape direction. Reverses edges and tangents. More... | |
| class | GeneratedType |
| Will have a type named "Type" that has same type as value returned by method generate() of type Generator. More... | |
| class | GridShape |
| A 2d regular grid. More... | |
| class | HelixPath |
| A helix cented at origin aligned along the z-axis. More... | |
| class | IcosahedronMesh |
| Regular icosahedron centered at origin with given radius. More... | |
| class | IcoSphereMesh |
| Icosphere aka spherical subdivided icosahedron. More... | |
| class | Iterator |
| An iterator that can be used to "drive" a generator. More... | |
| class | KnotPath |
| A circle winding multiple times around. More... | |
| class | LatheMesh |
| Spins a shape around an axis to create a mesh. More... | |
| class | LinePath |
| A path from point to point. More... | |
| class | LineShape |
| A line from a point to a point. More... | |
| class | MergeMesh |
| Merges (concatenates) multiple meshes to to together. More... | |
| class | MergeMesh< Head, Tail... > |
| class | MergeMesh<> |
| class | MergePath |
| Merges (concatenates) multiple paths together. More... | |
| class | MergePath< Head, Tail... > |
| class | MergePath<> |
| class | MergeShape |
| Merges (concatenates) multiple shapes together. More... | |
| class | MergeShape< Head, Tail... > |
| class | MergeShape<> |
| class | MeshVertex |
| class | MirrorMesh |
| Duplicates the mesh by mirrorring it along an axis. More... | |
| class | ObjWriter |
| A class for generating obj files for preview and debug purposes. More... | |
| class | ParametricMesh |
| A mesh with values evaluated using a callback function. More... | |
| class | ParametricPath |
| Path generated by evaluating callback functions at even intervals. More... | |
| class | ParametricShape |
| A shape with values evaluated using a callback function. More... | |
| class | PathVertex |
| class | PlaneMesh |
| A plane (rectangular grid) on the xy -plane normal pointing towards z-axis. More... | |
| class | RectangleShape |
| Rectangle centered at origin aligned along the x and y axis. More... | |
| class | RepeatMesh |
| Repeats the same mesh a given number of time at given intervals. More... | |
| class | RepeatPath |
| Repeats the same path a given number of time at given intervals. More... | |
| class | RepeatShape |
| Repeats the same shape a given number of time at given intervals. More... | |
| class | RotateMesh |
| Rotates vertices and normals. More... | |
| class | RotatePath |
| Rotates vertices, tangents and normals. More... | |
| class | RotateShape |
| Rotates a shape around the origin on the xy-plane. More... | |
| class | RoundedBoxMesh |
| Rectangular box with rounded edges centered at origin aligned along the x, y and z axis. More... | |
| class | RoundedRectangleShape |
| Rectangle with rounded corners centered at origin aligned along the x and y axis. More... | |
| class | ScaleMesh |
| Scales a mesh (keeps normals unit length) More... | |
| class | ScalePath |
| Scales a path. Keeps tangents and normals unit length. More... | |
| class | ScaleShape |
| Scales a shape keeping tangents unit length. More... | |
| class | ShapeToPath |
| Converts a Shape to a Path. More... | |
| class | ShapeVertex |
| A point on a path. More... | |
| class | SphereMesh |
| A sphere of the given radius centered around the origin. More... | |
| class | SphericalConeMesh |
| A cone with a spherical cap centered at origin tip pointing towards z-axis. More... | |
| class | SphericalTriangleMesh |
| A triangular region on a surface of a sphere. More... | |
| class | SpherifyMesh |
| Projects vertices on a sphere centered at origin. More... | |
| class | SpringMesh |
| A spring aligned along the z-axis winding counterclockwise. More... | |
| class | SubdivideMesh |
| class | SubdivideMesh< Mesh, 0 > |
| class | SubdivideMesh< Mesh, 1 > |
| Subdivides each triangle to 4 parts by splitting edges. More... | |
| class | SubdividePath |
| class | SubdivideShape |
| Cuts each edge in half. More... | |
| class | SvgWriter |
| A simple svg writer class for generating preview and debug images. More... | |
| class | TeapotMesh |
| The Utah Teapot. More... | |
| class | TorusKnotMesh |
| A Circle extruded along a knot path. More... | |
| class | TorusMesh |
| Torus centered at origin on the xy-plane. More... | |
| class | TransformMesh |
| Apply a mutator function to each vertex. More... | |
| class | TransformPath |
| Apply a mutator function to each vertex. More... | |
| class | TransformShape |
| Apply a mutator function to each vertex. More... | |
| class | TranslateMesh |
| Translates the position of each vertex by given amount. More... | |
| class | TranslatePath |
| Translates the position of each vertex by given amount. More... | |
| class | TranslateShape |
| Translates the position of each vertex by given amount. More... | |
| class | Triangle |
| class | TriangleGeneratorType |
| Will have a type named "Type" that has same type as value returned by method triangles() for type Primitive. More... | |
| class | TriangleMesh |
| A triangular mesh on the xy -plane. More... | |
| class | TubeMesh |
| Tube (thick cylinder) centered at origin aligned along the z-axis. More... | |
| class | UvFlipMesh |
| Flips texture coordinate axis directions. More... | |
| class | UvSwapMesh |
| Swaps the texture coordinates axis u and v. More... | |
| class | VertexGeneratorType |
| Will have a type named "Type" that has same type as value returned by method vertices() for type Primitive. More... | |
Enumerations | |
| enum class | Axis { X = 0 , Y = 1 , Z = 2 } |
| AxisSwapShape< Shape > CeresEngine::MeshGenerator::axisSwapShape | ( | Shape | shape | ) |
Will return an iterator to the generator.
Counts the number of steps left in the generator.
Returns a dummy end iterator.
| ExtrudeMesh< Shape, Path > CeresEngine::MeshGenerator::extrudeMesh | ( | Shape | shape, |
| Path | path | ||
| ) |
| LatheMesh< Shape > CeresEngine::MeshGenerator::lathe | ( | Shape | shape, |
| Axis | axis = Axis::X, |
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| int | slices = 32, |
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| double | start = 0.0, |
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| double | sweep = radians(360.0) |
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| ) |
| MergeMesh< Mesh... > CeresEngine::MeshGenerator::mergeMesh | ( | Mesh... | meshes | ) |
| MergePath< Path... > CeresEngine::MeshGenerator::mergePath | ( | Path... | paths | ) |
| MergeShape< Shape... > CeresEngine::MeshGenerator::mergeShape | ( | Shape... | shapes | ) |
| MirrorMesh< Mesh > CeresEngine::MeshGenerator::mirrorMesh | ( | Mesh | mesh | ) |
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noexcept |
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noexcept |
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noexcept |
| RotateMesh< Mesh > CeresEngine::MeshGenerator::rotateMesh | ( | Mesh | mesh, |
| const Quaternion & | rotation | ||
| ) |
| RotateMesh< Mesh > CeresEngine::MeshGenerator::rotateMesh | ( | Mesh | mesh, |
| double | angle, | ||
| Axis | axis | ||
| ) |
| RotateMesh< Mesh > CeresEngine::MeshGenerator::rotateMesh | ( | Mesh | mesh, |
| double | angle, | ||
| const Vector3 & | axis | ||
| ) |
| RotatePath< Path > CeresEngine::MeshGenerator::rotatePath | ( | Path | path, |
| const Quaternion & | rotation | ||
| ) |
| RotatePath< Path > CeresEngine::MeshGenerator::rotatePath | ( | Path | path, |
| double | angle, | ||
| Axis | axis | ||
| ) |
| RotatePath< Path > CeresEngine::MeshGenerator::rotatePath | ( | Path | path, |
| double | angle, | ||
| const Vector3 & | axis | ||
| ) |
| RotateShape< Shape > CeresEngine::MeshGenerator::rotateShape | ( | Shape | shape, |
| double | angle | ||
| ) |
| ScaleShape< Shape > CeresEngine::MeshGenerator::scaleShape | ( | Shape | shape, |
| const Vector2 & | scale | ||
| ) |
| ShapeToPath< Shape > CeresEngine::MeshGenerator::shapeToPath | ( | Shape | shape | ) |
| SpherifyMesh< Mesh > CeresEngine::MeshGenerator::spherifyMesh | ( | Mesh | mesh, |
| double | radius, | ||
| double | factor | ||
| ) |
| SubdividePath< Path > CeresEngine::MeshGenerator::subdividePath | ( | Path | path | ) |
| TransformMesh< Mesh > CeresEngine::MeshGenerator::transformMesh | ( | Mesh | mesh, |
| Function< void(MeshVertex &) const > | mutate | ||
| ) |
| TransformPath< Path > CeresEngine::MeshGenerator::transformPath | ( | Path | path, |
| Function< void(PathVertex &) const > | mutate | ||
| ) |
| TransformShape< Shape > CeresEngine::MeshGenerator::transformShape | ( | Shape | shape, |
| Function< void(ShapeVertex &) const > | mutate | ||
| ) |
| TranslateMesh< Mesh > CeresEngine::MeshGenerator::translateMesh | ( | Mesh | mesh, |
| const Vector3 & | delta | ||
| ) |
| TranslatePath< Path > CeresEngine::MeshGenerator::translatePath | ( | Path | path, |
| const Vector3 & | delta | ||
| ) |
| TranslateShape< Shape > CeresEngine::MeshGenerator::translateShape | ( | Shape | shape, |
| const Vector2 & | delta | ||
| ) |
| UvFlipMesh< Mesh > CeresEngine::MeshGenerator::uvFlipMesh | ( | Mesh | mesh | ) |
| UvSwapMesh< Mesh > CeresEngine::MeshGenerator::uvSwapMesh | ( | Mesh | mesh | ) |