20 class NLShaderProgram;
22 class NLPipelineLayout;
23 class NLCommandBuffer;
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
Definition GPUCommandBuffer.hpp:77
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
Definition GPUGraphicsPipeline.hpp:790
Definition NLCommon.hpp:117
Null RenderAPI graphics pipeline object.
Definition NLGraphicsPipeline.hpp:26
~NLGraphicsPipeline() final
void end(GPUCommandBuffer &commandBuffer) final
NLShaderProgramPtr mShaderProgram
A vector of all pipelines stages in the pipeline.
Definition NLGraphicsPipeline.hpp:38
NLRenderPassPtr mRenderPass
The Null render pass.
Definition NLGraphicsPipeline.hpp:32
void begin(GPUCommandBuffer &commandBuffer) final
GPUResourceSetPtr createResourceSet(const GPUResourceSetDescriptor &descriptor, UInt32 set=0) final
const GPUGraphicsPipelineDescriptor mDescriptor
A object that describes the graphics pipeline object.
Definition NLGraphicsPipeline.hpp:29
NLGraphicsPipeline(NLDevicePtr device, const GPUGraphicsPipelineDescriptor &descriptor)
NLPipelineLayoutPtr mPipelineLayout
The Null pipeline layout.
Definition NLGraphicsPipeline.hpp:35
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
std::uint32_t UInt32
Definition DataTypes.hpp:23
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Definition GPUGraphicsPipeline.hpp:721
Definition GPUResourceSet.hpp:716