17 class NLGraphicsPipeline;
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
Definition GPUCommandBuffer.hpp:77
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
Definition GPURenderPass.hpp:149
Definition GPURenderTarget.hpp:105
Definition NLCommon.hpp:117
Null RenderAPI render pass object.
Definition NLRenderPass.hpp:20
const GPURenderPassDescriptor mDescriptor
A structure that describes the render pass and it's properties.
Definition NLRenderPass.hpp:23
void begin(GPUCommandBuffer &commandBuffer, GPURenderTarget &renderTarget, const Color &clearColor=Color(0.0, 0.0, 0.0, 0.0)) final
void end(GPUCommandBuffer &commandBuffer, GPURenderTarget &renderTarget) final
NLRenderPass(NLDevicePtr device, const GPURenderPassDescriptor &descriptor)
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
@ Color
Attachment is used for color output.
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Render pass descriptor structure.
Definition GPURenderPass.hpp:112