CeresEngine 0.2.0
A game development framework
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PhysicsSystem.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
10#include "Body.hpp"
11#include "World.hpp"
12
14
20
21namespace CeresEngine {
22
23 struct RigidBodyComponent;
24
26 : public System<PhysicsSystem, EntityObjectSet<PhysicsWorld, StaticBody, RigidBody, SoftBody>, ComponentSet<>, EntityActionSet<ApplyForce>> {
27 public:
29 };
30
31} // namespace CeresEngine
#define CE_SCRIPT_EXPORT(...)
The CE_SCRIPT_EXPORT macro marks a class or method as exportable and available in scripting environme...
Definition Macros.hpp:247
Definition PhysicsSystem.hpp:26
A system is a special kind of service that is managed internally by the SystemManager.
Definition System.hpp:168
Definition Application.hpp:19