|
CeresEngine 0.2.0
A game development framework
|
#include "Forward.hpp"#include "Action.hpp"#include "ActionHandler.hpp"#include "Component.hpp"#include "Event.hpp"#include "EventListener.hpp"#include "CeresEngine/Macros.hpp"#include <type_traits>#include "ActionManager.hpp"#include "EventManager.hpp"Go to the source code of this file.
Classes | |
| class | CeresEngine::AbstractSystem |
| A abstract class that provides a trait that allows checking for system implementations. More... | |
| struct | CeresEngine::SystemComponentListener< EO > |
A special type of ComponentListener that listens when an entity becomes a given EntityObject type given as EO. More... | |
| class | CeresEngine::System< T, EntityObjectSet< EOs... >, ComponentSet< Cs... >, EntityActionSet< As... > > |
A system is a special kind of service that is managed internally by the SystemManager. More... | |
Namespaces | |
| namespace | CeresEngine |
Concepts | |
| concept | CeresEngine::CSystem |
| concept | CeresEngine::CSystemImplementation |
Typedefs | |
| using | CeresEngine::SystemOrder = int |
| A signed numeric type that represents the order in which a system should be updated by the SystemManager. | |
| template<typename T , typename S > | |
| using | CeresEngine::ifSystem = typename std::enable_if< isSystem< S >, T >::type |
If the type S is a system (as defined by isSystem<S>), this type is aliased to T. | |
Functions | |
| template<typename S > | |
| constexpr void | CeresEngine::checkSystem () |
A trait that checks if the type S is a valid system type. | |
Variables | |
| template<typename S > | |
| constexpr bool | CeresEngine::isSystem = std::is_base_of<AbstractSystem, S>::value |
A trait that checks if the type S is a system. | |
| template<typename... Ss> | |
| constexpr bool | CeresEngine::areSystems = (isSystem<Ss> && ...) |
A trait that checks if the types Ss are all systems. | |