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CeresEngine 0.2.0
A game development framework
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#include "CeresEngine/Renderer/Forward.hpp"#include "CeresEngine/Foundation/Flags.hpp"#include "CeresEngine/Foundation/SmartPtr.hpp"Go to the source code of this file.
Namespaces | |
| namespace | CeresEngine |
Typedefs | |
| using | CeresEngine::RendererMeshFlags = Flags< RendererMeshFlag > |
| Flags that can be either set by the renderer or by the user to customize the behavior of the mesh. | |
| using | CeresEngine::RendererTextureFlags = Flags< RendererTextureFlag > |
| Flags that can be either set by the renderer or by the user to customize the behavior of the texture. | |
| using | CeresEngine::RendererShaderFlags = Flags< RendererShaderFlag > |
| Flags that can be either set by the renderer or by the user to customize the behavior of the shader. | |
| using | CeresEngine::RendererShaderPtr = RC< RendererShader > |
| using | CeresEngine::RendererGraphicsPipelineFlags = Flags< RendererGraphicsPipelineFlag > |
| Flags that can be either set by the renderer or by the user to customize the behavior of the graphics pipeline. | |
| using | CeresEngine::RendererGraphicsPipelinePtr = RC< RendererGraphicsPipeline > |
| using | CeresEngine::RendererComputePipelineFlags = Flags< RendererComputePipelineFlag > |
| Flags that can be either set by the renderer or by the user to customize the behavior of the compute pipeline. | |
| using | CeresEngine::RendererComputePipelinePtr = RC< RendererComputePipeline > |