CeresEngine 0.2.0
A game development framework
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Forward.hpp File Reference

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Namespaces

namespace  CeresEngine
 

Typedefs

using CeresEngine::RendererMeshFlags = Flags< RendererMeshFlag >
 Flags that can be either set by the renderer or by the user to customize the behavior of the mesh.
 
using CeresEngine::RendererTextureFlags = Flags< RendererTextureFlag >
 Flags that can be either set by the renderer or by the user to customize the behavior of the texture.
 
using CeresEngine::RendererShaderFlags = Flags< RendererShaderFlag >
 Flags that can be either set by the renderer or by the user to customize the behavior of the shader.
 
using CeresEngine::RendererShaderPtr = RC< RendererShader >
 
using CeresEngine::RendererGraphicsPipelineFlags = Flags< RendererGraphicsPipelineFlag >
 Flags that can be either set by the renderer or by the user to customize the behavior of the graphics pipeline.
 
using CeresEngine::RendererGraphicsPipelinePtr = RC< RendererGraphicsPipeline >
 
using CeresEngine::RendererComputePipelineFlags = Flags< RendererComputePipelineFlag >
 Flags that can be either set by the renderer or by the user to customize the behavior of the compute pipeline.
 
using CeresEngine::RendererComputePipelinePtr = RC< RendererComputePipeline >