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CeresEngine 0.2.0
A game development framework
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#include "CeresEngine/DataTypes.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/Hash.hpp"Go to the source code of this file.
Classes | |
| struct | CeresEngine::ShadowMapUpdateStrategy |
| A structure that describes the strategy that should be used to update a shadow map. More... | |
| struct | CeresEngine::PerspectiveShadowMapParameters |
| A structure stored in the component that allows the user to customize the algorithm parameters. More... | |
| struct | CeresEngine::ShadowMapSettings |
| struct | CeresEngine::RendererLightSettings |
A structure that holds renderer-specific settings for a Light. More... | |
Namespaces | |
| namespace | CeresEngine |
Typedefs | |
| using | CeresEngine::ShadowMapResolution = UInt32 |
Enumerations | |
| enum class | CeresEngine::ShadowMapTechnique { CeresEngine::Fixed , CeresEngine::Perspective , CeresEngine::Cascaded } |
| enum class | CeresEngine::SoftShadowTechnique { CeresEngine::PercentageCloseFiltering , CeresEngine::Variance } |