CeresEngine 0.2.0
A game development framework
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RendererLightSettings.hpp File Reference

Go to the source code of this file.

Classes

struct  CeresEngine::ShadowMapUpdateStrategy
 A structure that describes the strategy that should be used to update a shadow map. More...
 
struct  CeresEngine::PerspectiveShadowMapParameters
 A structure stored in the component that allows the user to customize the algorithm parameters. More...
 
struct  CeresEngine::ShadowMapSettings
 
struct  CeresEngine::RendererLightSettings
 A structure that holds renderer-specific settings for a Light. More...
 

Namespaces

namespace  CeresEngine
 

Typedefs

using CeresEngine::ShadowMapResolution = UInt32
 

Enumerations

enum class  CeresEngine::ShadowMapTechnique { CeresEngine::Fixed , CeresEngine::Perspective , CeresEngine::Cascaded }
 
enum class  CeresEngine::SoftShadowTechnique { CeresEngine::PercentageCloseFiltering , CeresEngine::Variance }