CeresEngine 0.2.0
A game development framework
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CeresEngine::RendererLightSettings Struct Referencefinal

A structure that holds renderer-specific settings for a Light. More...

#include <CeresEngine/Renderer/RendererLightSettings.hpp>

Static Public Member Functions

template<typename Processor >
static constexpr void reflect (Processor &&RTTI)
 Executes the given processor for every field of the struct.
 

Public Attributes

ShadowMapSettings shadowMapSettings
 Settings that control how shadow mapping should be performed for the light.
 

Detailed Description

A structure that holds renderer-specific settings for a Light.

Member Function Documentation

◆ reflect()

template<typename Processor >
static constexpr void CeresEngine::RendererLightSettings::reflect ( Processor &&  RTTI)
inlinestaticconstexpr

Executes the given processor for every field of the struct.

Parameters
RTTIThe processor to be ran for every field.

Member Data Documentation

◆ shadowMapSettings

ShadowMapSettings CeresEngine::RendererLightSettings::shadowMapSettings

Settings that control how shadow mapping should be performed for the light.


The documentation for this struct was generated from the following file: