|
CeresEngine 0.2.0
A game development framework
|
A structure that holds renderer-specific settings for a Light.
More...
#include <CeresEngine/Renderer/RendererLightSettings.hpp>
Static Public Member Functions | |
| template<typename Processor > | |
| static constexpr void | reflect (Processor &&RTTI) |
| Executes the given processor for every field of the struct. | |
Public Attributes | |
| ShadowMapSettings | shadowMapSettings |
| Settings that control how shadow mapping should be performed for the light. | |
A structure that holds renderer-specific settings for a Light.
|
inlinestaticconstexpr |
Executes the given processor for every field of the struct.
| RTTI | The processor to be ran for every field. |
| ShadowMapSettings CeresEngine::RendererLightSettings::shadowMapSettings |
Settings that control how shadow mapping should be performed for the light.