14 struct ShadowSettings;
#define CE_FWD_RESOURCE(T)
Definition Forward.hpp:15
Definition Camera.hpp:247
The Environment object is a mixin entity from a Scene that holds the environment to be rendered on th...
Definition Environment.hpp:58
A scene light.
Definition Light.hpp:275
Definition Renderable.hpp:109
A resource that stores scene information.
Definition Scene.hpp:83
A manager that references and manages mutliple scenes.
Definition Scene.hpp:230
The SceneObject template class is a helper class that EntityObjects might choose to use to provide so...
Definition SceneObject.hpp:323
Definition Terrain.hpp:16
The Terrain object.
Definition TerrainRenderable.hpp:62
Definition Application.hpp:19
CameraProjection
The camera lens options control the way 3D objects are represented in a 2D image.
Definition Camera.hpp:37
LightType
Definition Light.hpp:25
A structure that contains settins for a camera.
Definition Camera.hpp:51
The Environment component.
Definition Environment.hpp:23
A scene light.
Definition Light.hpp:58
A component that represents an object that can be rendered by a renderer.
Definition Renderable.hpp:30
The Terrain component.
Definition TerrainRenderable.hpp:23