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CeresEngine 0.2.0
A game development framework
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#include <CeresEngine/Scene/Terrain/TerrainRenderable.hpp>
Additional Inherited Members | |
Public Types inherited from CeresEngine::EntityObject< TransformComponent, Cs... > | |
| using | ComponentSet = CeresEngine::ComponentSet< Components... > |
| The component set for the entity object. | |
| using | Type = EntityObject< Components... > |
| Underlying EntityObject. | |
Public Member Functions inherited from CeresEngine::EntityObject< TransformComponent, Cs... > | |
| EntityObject ()=default | |
| Creates a new entity object. | |
| EntityObject (std::nullptr_t) noexcept | |
| Creates a new empty entity. | |
| EntityObject (EntityManager &entityManager) | |
| Creates a new entity object attached to a entity manager. | |
| EntityObject (EntityManager &entityManager, const Entity &parent) | |
| Creates a new entity object attached to a entity manager. | |
| EntityObject (EntityManager &entityManager, String name) | |
| Creates a new entity object attached to a entity manager. | |
| EntityObject (EntityManager &entityManager, const Entity &parent, String name) | |
| Creates a new entity object attached to a entity manager. | |
| EntityObject (const EntityObject< OtherComponents... > &entity) | |
| Creates a new entity object by down-casting other compatible entity object. | |
| EntityObject (const EntityObject &other) noexcept=default | |
| Creates a new entity by copying another. | |
| EntityObject & | operator= (const EntityObject &other) noexcept=default |
| Assing the contents of the entity by copying the contents of another. | |
| CE_FLATTEN_INLINE decltype(auto) | operator-> () const |
Creates a new ComponentAccessor for this entity object. | |
| UInt64 | getHash () const |
| Computes a hash that uniquely represents the entity object. | |
| bool | compareHash (UInt64 &hash) const |
Public Member Functions inherited from CeresEngine::Entity | |
| Entity () noexcept=default | |
| Creates a new empty entity. | |
| Entity (EntityManager &entityManager, EntityID id) noexcept | |
| Creates a new entity attached to a entity manager. | |
| Entity (std::nullptr_t) noexcept | |
| Creates a new empty entity. | |
| Entity & | operator= (std::nullptr_t) noexcept |
Empties a EntityObject. The entity is not deallocated. | |
| Entity (const Entity &other) noexcept=default | |
| Creates a new entity by copying another. | |
| Entity & | operator= (const Entity &other) noexcept=default |
| Assing the contents of the entity by copying the contents of another. | |
| bool | valid () const noexcept |
| Checks if the entity is still valid. | |
| Entity | copy () const |
| Copies the entity and all its components. | |
| template<typename Block > | |
| Entity | copy (Block &&block) const |
Copies the entity and all its components. Executes block as. | |
| void | destroy () const |
| Destroys the entity. | |
| AbstractComponent & | add (const ComponentType &type, const Box &initialValue=nullptr) const |
Adds a new component of the given type. | |
| template<CComponent C, typename... Args> | |
| C & | add (Args &&... args) const noexcept(std::is_nothrow_constructible_v< C, Args... >) |
| Adds a new component. | |
| template<CComponent C, typename Block , typename... Args> | |
| C & | addWith (Block &&block, Args &&... args) const noexcept(std::is_nothrow_constructible_v< C, Args... >) |
Adds a new component and calls block with the added component. | |
| template<CComponent C, typename... Args> | |
| C & | set (Args &&... args) const noexcept(std::is_nothrow_constructible_v< C, Args... >) |
| Sets a component. | |
| void | remove (const ComponentType &type) const |
Removes a component of the given type from the entity. | |
| template<CComponent C> | |
| void | remove () const noexcept(std::is_nothrow_destructible_v< C >) |
Removes a component of type C from the entity. | |
| AbstractComponent & | get (const ComponentType &type) const |
Gets a component of the given type. | |
| template<CComponent C> | |
| C & | get () const noexcept |
Gets a component of type C. | |
| template<CComponent C0, CComponent C1, CComponent... Cs> | |
| Tuple< C0 &, C1 &, Cs &... > | get () const noexcept |
Gets a set of components of types C0, C1 and Cs. | |
| AbstractComponent & | getOr (const ComponentType &type) const |
Gets a component of the given type. | |
| template<CComponent C> | |
| C & | getOr () const noexcept(std::is_nothrow_constructible_v< C >) |
Gets a component of type C. | |
| template<CComponent C0, CComponent C1, CComponent... Cs> | |
| Tuple< C0 &, C1 &, Cs &... > | getOr () const noexcept |
Gets a set of components of types C0, C1 and Cs. | |
| AbstractComponent * | getIf (const ComponentType &type) const |
Gets a component of the given type. | |
| template<CComponent C> | |
| C * | getIf () const noexcept |
Gets a component of type C. | |
| template<CComponent C0, CComponent C1, CComponent... Cs> | |
| Tuple< C0 *, C1 *, Cs *... > | getIf () const noexcept |
Gets a set of components of types C0, C1 and Cs. | |
| Vector< AbstractComponent * > | getComponents () const |
| bool | has (const ComponentType &type) const noexcept |
Checks if the entity has all components of the given type. | |
| template<CComponent C, CComponent... Cs> | |
| bool | has () const noexcept |
Checks if the entity has all components of types Cs. | |
| void | clear () const |
| Removes all components attached to the entity, without destroying the entity itself. | |
| bool | empty () const noexcept |
| Checks if the entity is empty (i.e. | |
| template<typename E > | |
| bool | is () const noexcept |
Checks if the entity matches the criteria to be considered a E entity object. | |
| template<typename E > | |
| E | as () const |
Converts the entity handle type into a E entity object. | |
| template<typename... Cs> | |
| EntityObject< Cs... > | having () const |
Converts the entity handle type into a EntityObject<Cs...> object. | |
| template<typename E > | |
| E | being () const noexcept |
Converts the entity handle type into a E entity object. | |
| Entity | getParent () const noexcept |
| Gets the parent entity. | |
| template<typename P > | |
| P | getParent () const noexcept |
Gets the parent entity of type T. | |
| void | setParent (Entity parent) const |
| Sets the parent entity. | |
| const Vector< Entity > & | getChildren () const noexcept |
| Gets the list of children entities. | |
| template<typename T > | |
| Generator< T > | getChildren () const noexcept |
| Gets the list of children entities. | |
| void | setChildren (const Vector< Entity > &children) |
| Sets all entities as children of this entity. | |
| StringView | getName () const noexcept |
| Gets the name for the entity. | |
| void | setName (String name) const |
| Sets the name for the entity. | |
| template<CEntityEvent E, typename... Args> | |
| void | emit (Args &&... args) const |
Emits a event of type E to all event listeners. | |
| template<CEntityEvent E> | |
| void | emit (const E &event) const |
Emits a event of type E to all event listeners. | |
| template<CEntityEvent E, typename Listener > | |
| WeakEventConnection | on (Listener &&listener) const |
| Subscribes a listener that waits for events from the entity. | |
| template<CEntityAction A, typename... Args> | |
| bool | canAct (Args &&... args) const |
Checks if the the entity is capable of acting on the given action A. | |
| template<CEntityAction A, typename... Args> | |
| decltype(auto) | act (Args &&... args) const |
Orders the entity to act on the action A. | |
| template<typename T , CComponent Component> | |
| auto | mutate (T Component::*ptr) const |
Accesses an element from an existing Component. | |
| template<typename MutateFunc , typename T , CComponent Component> | |
| decltype(auto) | mutate (MutateFunc &&func, T Component::*ptr) const |
Accesses an element from an existing Component. | |
| template<typename T , CComponent Component> | |
| const T & | read (const T Component::*ptr) const |
Accesses an element from an existing Component. | |
| EntityID | getEntityID () const noexcept |
| EntityManager & | getEntityManager () const noexcept |
| operator bool () const noexcept | |
| Checks if the entity is still valid. | |
| Entity | operator[] (const EntityIndex childIndex) const |
| Entity | operator[] (const StringView childName) const |
Static Public Member Functions inherited from CeresEngine::EntityObject< TransformComponent, Cs... > | |
| static EntityObject | make (Entity entity) |
Makes the entity an entity object by adding any missing component and casting it. | |
Public Attributes inherited from CeresEngine::Entity | |
| EntityManager * | entityManager = nullptr |
| The owning entity manager. | |
| EntityID | entityID = {} |
| The entity ID. | |
Static Public Attributes inherited from CeresEngine::TSceneObject< TerrainRenderableComponent > | |
| static constexpr Facing | facingConvention |
Static Public Attributes inherited from CeresEngine::EntityObject< TransformComponent, Cs... > | |
| static constexpr bool | includes |
Checks if all Components are valid component types. | |
| static const _MaskObject | mask |
The Terrain object.