CeresEngine 0.2.0
A game development framework
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WGSampler.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
10#include "WebGPU.hpp"
11
13
14namespace CeresEngine {
15
16 class WGImage;
17
19 class WGSampler final : public GPUSampler, public WGDeviceObject<WGSampler, GPUSampler> {
20 private:
23
24 public:
26 ~WGSampler() override;
27 };
28
29} // namespace CeresEngine
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
Definition GPUSampler.hpp:175
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition WebGPU.hpp:119
WebGPU RenderAPI sampler object.
Definition WGSampler.hpp:19
WGSampler(WGDevicePtr device, const GPUSamplerDescriptor &descriptor)
const GPUSamplerDescriptor mDescriptor
A structure that describes the sampler and it's properties.
Definition WGSampler.hpp:22
Definition Application.hpp:19
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Image sampler descriptor structure.
Definition GPUSampler.hpp:61