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CeresEngine 0.2.0
A game development framework
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#include "CeresEngine/RenderAPI/Forward.hpp"#include "CeresEngine/DataTypes.hpp"#include "CeresEngine/Foundation/SmartPtr.hpp"import <webgpu.h>Go to the source code of this file.
Classes | |
| class | CeresEngine::WGObject< ChildTypeName, ParentType > |
| class | CeresEngine::WGObject< ChildTypeName, void > |
| class | CeresEngine::WGDeviceObject< ChildTypeName, ParentType > |
Namespaces | |
| namespace | CeresEngine |
Macros | |
| #define | CE_WG_SAFE_CAST |
| #define | CE_WG_POOLED(T) |
| #define | CE_WG_RENDER_API_OBJECT_FORWARD(N) |
Functions | |
| void | CeresEngine::WGNotImplemented () |
| WGLResourceOptions | CeresEngine::WGResourceOptions (const GPUMemoryProperties &memoryProperty) |
| WGLViewport | CeresEngine::WGViewport (const Viewport &viewport) |
| WGLScissorRect | CeresEngine::WGScissorRect (const Scissor &scissor) |
| #define CE_WG_POOLED | ( | T | ) |
| #define CE_WG_RENDER_API_OBJECT_FORWARD | ( | N | ) |
| #define CE_WG_SAFE_CAST |