CeresEngine 0.2.0
A game development framework
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CeresEngine::GLGraphicsPipeline Member List

This is the complete list of members for CeresEngine::GLGraphicsPipeline, including all inherited members.

begin(GPUCommandBuffer &commandBuffer) finalCeresEngine::GLGraphicsPipelinevirtual
cast(const RC< ParentType > &ptr)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType &object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType &object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
cast(const ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
createResourceSet(const GPUResourceSetDescriptor &descriptor, UInt32 set=0) finalCeresEngine::GLGraphicsPipelinevirtual
Descriptor typedefCeresEngine::TDeviceObject< GPUGraphicsPipelineDescriptor >
descriptorCeresEngine::TDeviceObject< GPUGraphicsPipelineDescriptor >
descriptorGLCeresEngine::GLGraphicsPipelineprivate
destroy() noexceptCeresEngine::GPUObjectprotectedvirtual
deviceCeresEngine::GPUDeviceObject
deviceGLCeresEngine::GLDeviceObject< GLGraphicsPipeline, GPUGraphicsPipeline >protected
end(GPUCommandBuffer &commandBuffer) finalCeresEngine::GLGraphicsPipelinevirtual
GLDeviceObject(GLDevicePtr device)CeresEngine::GLDeviceObject< GLGraphicsPipeline, GPUGraphicsPipeline >inlineexplicitprotected
GLGraphicsPipeline(GLDevicePtr device, const GPUGraphicsPipelineDescriptor &descriptor)CeresEngine::GLGraphicsPipeline
GPUDeviceObject(GPUDevice &device)CeresEngine::GPUDeviceObjectexplicit
GPUGraphicsPipeline(const GPUGraphicsPipeline &)=deleteCeresEngine::GPUGraphicsPipeline
GPUGraphicsPipeline(GPUGraphicsPipeline &&)=deleteCeresEngine::GPUGraphicsPipeline
GPUObject()=defaultCeresEngine::GPUObject
GPUObject(const GPUObject &)=deleteCeresEngine::GPUObject
GPUObject(GPUObject &&)=deleteCeresEngine::GPUObject
mPipelineLayoutCeresEngine::GLGraphicsPipelineprivate
mRefCounterCeresEngine::GPUObjectprivate
mRenderPassCeresEngine::GLGraphicsPipelineprivate
mShaderProgramCeresEngine::GLGraphicsPipelineprivate
mVAOCeresEngine::GLGraphicsPipelineprivate
mVBOStrideCeresEngine::GLGraphicsPipelineprivate
operator=(const GPUGraphicsPipeline &)=deleteCeresEngine::GPUGraphicsPipeline
operator=(GPUGraphicsPipeline &&)=deleteCeresEngine::GPUGraphicsPipeline
TDeviceObject< GPUGraphicsPipelineDescriptor >::operator=(const TDeviceObject &)=deleteCeresEngine::TDeviceObject< GPUGraphicsPipelineDescriptor >
TDeviceObject< GPUGraphicsPipelineDescriptor >::operator=(TDeviceObject &&)=deleteCeresEngine::TDeviceObject< GPUGraphicsPipelineDescriptor >
CeresEngine::GPUDeviceObject::operator=(const GPUObject &)=deleteCeresEngine::GPUObject
CeresEngine::GPUDeviceObject::operator=(GPUObject &&)=deleteCeresEngine::GPUObject
release() noexceptCeresEngine::GPUObjectinline
retain() noexceptCeresEngine::GPUObjectinline
safeCast(const RC< ParentType > &ptr)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
safeCast(ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
safeCast(const ParentType *object)CeresEngine::GLObject< ChildTypeName, ParentType >inlinestatic
TDeviceObject(GPUDevice &device, const Descriptor &descriptor)CeresEngine::GPUGraphicsPipelineinlineexplicit
TDeviceObject(const TDeviceObject &)=deleteCeresEngine::GPUGraphicsPipeline
TDeviceObject(TDeviceObject &&)=deleteCeresEngine::GPUGraphicsPipeline
vboStride() constCeresEngine::GLGraphicsPipeline
with(GPUCommandBuffer &commandBuffer, Func &&func)CeresEngine::GPUGraphicsPipelineinline
~GLGraphicsPipeline() finalCeresEngine::GLGraphicsPipeline
~GPUDeviceObject() overrideCeresEngine::GPUDeviceObject
~GPUObject()=defaultCeresEngine::GPUObjectvirtual
~TDeviceObject() override=defaultCeresEngine::TDeviceObject< GPUGraphicsPipelineDescriptor >