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CeresEngine 0.2.0
A game development framework
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#include <CeresEngine/RenderAPI/GPUResource.hpp>
Public Member Functions | |
| GPUDeviceObject (GPUDevice &device) | |
Public Member Functions inherited from CeresEngine::GPUDeviceObject | |
| GPUDeviceObject (GPUDevice &device) | |
| ~GPUDeviceObject () override | |
Public Member Functions inherited from CeresEngine::GPUObject | |
| GPUObject ()=default | |
| virtual | ~GPUObject ()=default |
| GPUObject (const GPUObject &)=delete | |
| GPUObject & | operator= (const GPUObject &)=delete |
| GPUObject (GPUObject &&)=delete | |
| GPUObject & | operator= (GPUObject &&)=delete |
| void | retain () noexcept |
| Retains the object by increment it's reference count by one. | |
| bool | release () noexcept |
| Releases the object by decrementing it's reference count by one. | |
Additional Inherited Members | |
Public Attributes inherited from CeresEngine::GPUDeviceObject | |
| GPUDevice & | device |
| The owning device this object was created from. | |
Protected Member Functions inherited from CeresEngine::GPUObject | |
| virtual void | destroy () noexcept |
| A internal method called by the system when the object reference count reaches zero. | |
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explicit |