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CeresEngine 0.2.0
A game development framework
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Apply a mutator function to each vertex. More...
#include <CeresEngine/Mesh/Generator/TransformPath.hpp>
Classes | |
| class | Vertices |
Public Types | |
| using | Edges = typename Impl::Edges |
Public Member Functions | |
| TransformPath (Path path, Function< void(PathVertex &) const > mutate) | |
| Vertices | vertices () const noexcept |
| Edges | edges () const noexcept |
Private Types | |
| using | Impl = Path |
Private Attributes | |
| Impl | mPath |
| Function< void(PathVertex &) const > | mutate_ |
Apply a mutator function to each vertex.
| using CeresEngine::MeshGenerator::TransformPath< Path >::Edges = typename Impl::Edges |
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private |
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inline |
| path | Source data path. |
| mutate | Callback function that gets called once per vertex. |
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inlinenoexcept |
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inlinenoexcept |
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private |
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private |