|
CeresEngine 0.2.0
A game development framework
|
#include <CeresEngine/Network/NetworkClient.hpp>
Public Member Functions | |
| NetworkClientID | operator() () noexcept |
| Allocates a new client ID. | |
Private Attributes | |
| Atomic< decltype(NetworkClientID::raw)> | nextID = 0 |
| The next raw ID to be allocated. | |
|
inlinenoexcept |
Allocates a new client ID.
|
private |
The next raw ID to be allocated.