#include <CeresEngine/Material/ShaderCompiler/AST/SourceArea.hpp>
◆ SourceArea() [1/3]
| CeresEngine::ShaderCompiler::SourceArea::SourceArea |
( |
| ) |
|
|
default |
◆ SourceArea() [2/3]
◆ SourceArea() [3/3]
◆ getLength()
| UInt32 CeresEngine::ShaderCompiler::SourceArea::getLength |
( |
| ) |
const |
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inline |
◆ getOffset()
| UInt32 CeresEngine::ShaderCompiler::SourceArea::getOffset |
( |
| ) |
const |
◆ getPosition()
◆ isValid()
| bool CeresEngine::ShaderCompiler::SourceArea::isValid |
( |
| ) |
const |
◆ offset() [1/2]
◆ offset() [2/2]
| void CeresEngine::ShaderCompiler::SourceArea::offset |
( |
UInt32 |
offset | ) |
|
◆ operator=()
◆ update() [1/4]
| void CeresEngine::ShaderCompiler::SourceArea::update |
( |
const AST & |
ast | ) |
|
◆ update() [2/4]
◆ update() [3/4]
| void CeresEngine::ShaderCompiler::SourceArea::update |
( |
const String & |
lengthFromIdent | ) |
|
◆ update() [4/4]
| void CeresEngine::ShaderCompiler::SourceArea::update |
( |
const Token & |
token | ) |
|
◆ ignore
◆ mLength
| UInt32 CeresEngine::ShaderCompiler::SourceArea::mLength = 0 |
|
private |
◆ mOffset
| UInt32 CeresEngine::ShaderCompiler::SourceArea::mOffset = 0 |
|
private |
◆ mPos
The documentation for this class was generated from the following file:
- /Users/Rogiel/Developer/CeresEngine/Engine/Sources/CeresEngine/Material/ShaderCompiler/AST/SourceArea.hpp