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CeresEngine 0.2.0
A game development framework
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Deferred voxel shading is a four-step real-time global illumination technique inspired by voxel cone tracing and deferred rendering. More...
#include <CeresEngine/Renderer/Rendering/VoxelConeTracing.hpp>
Classes | |
| class | DebugRenderTask |
| class | IndirectLightingRenderTask |
| class | InjectRadianceRenderTask |
| class | PropagateRadianceRenderTask |
| class | UpscalingRenderTask |
| class | VoxelizationRenderTask |
Public Types | |
| using | Settings = VoxelConeTracingSettings |
Deferred voxel shading is a four-step real-time global illumination technique inspired by voxel cone tracing and deferred rendering.
This approach enables us to obtain an accurate approximation of a plethora of indirect illumination effects including: indirect diffuse, specular reflectance, color-blending, emissive materials, indirect shadows and ambient occlusion.