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CeresEngine 0.2.0
A game development framework
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Files | |
| AllOf.hpp | |
| AnyOf.hpp | |
| BinaryAlgorithm.hpp | |
| Count.hpp | |
| CountIf.hpp | |
| Find.hpp | |
| FindIf.hpp | |
| FindIfNot.hpp | |
| ForEach.hpp | |
| NoneOf.hpp | |
| Partitioner.hpp | |
| A partitioner is a light callable object that takes a pair of iterators and returns the middle of the sequence. | |
| Reduce.hpp | |
| UnaryAlgorithm.hpp | |
| Identify traits for algorithms, like we do for other types The traits help us generate auxiliary algorithm overloads This is somewhat similar to the pattern of traits and algorithms for ranges and views It allows us to get algorithm overloads for free, including default inference of the best execution policies. | |
| ValueCompareAlgorithm.hpp | |
| Identify traits for algorithms, like we do for other types. | |