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CeresEngine 0.2.0
A game development framework
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#include <CeresEngine/Audio/API/Buffer.hpp>
Public Attributes | |
| UInt32 | frequency = 44100 |
| The buffer's data frequency in Hz. | |
| UInt8 | bitDepth = 8 |
| The buffer's bit depth. | |
| UInt8 | channels = 1 |
| The buffer's number of channels. | |
| UInt32 | size = 0 |
| The buffer's size in bytes. | |
| void * | data = nullptr |
| The data to be used when allocating the buffer. | |
| UInt8 CeresEngine::AudioAPIBufferDescriptor::bitDepth = 8 |
The buffer's bit depth.
| UInt8 CeresEngine::AudioAPIBufferDescriptor::channels = 1 |
The buffer's number of channels.
> 1 is valid, but buffer won’t be positioned when played.
The data to be used when allocating the buffer.
| UInt32 CeresEngine::AudioAPIBufferDescriptor::frequency = 44100 |
The buffer's data frequency in Hz.
| UInt32 CeresEngine::AudioAPIBufferDescriptor::size = 0 |
The buffer's size in bytes.