CeresEngine 0.2.0
A game development framework
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CeresEngine::BezierPath::SubPath Struct Reference

A structure that describes a BezierPath sub-path. More...

#include <CeresEngine/Graphics/BezierPath.hpp>

Public Attributes

bool closed = false
 A boolean flag that determines if the sub-path is closed.
 
UInt32 firstIndex
 The index of the first element of the sub-path.
 
UInt32 lastIndex
 The index past the last element of the sub-path.
 

Detailed Description

A structure that describes a BezierPath sub-path.

A sub-path is a a part of a bezier path that can be drawn as a "continuous stroke", that is, doesn't perform any move and close operations. Each call to move() or close() will create a new sub-path.

Member Data Documentation

◆ closed

bool CeresEngine::BezierPath::SubPath::closed = false

A boolean flag that determines if the sub-path is closed.

◆ firstIndex

UInt32 CeresEngine::BezierPath::SubPath::firstIndex

The index of the first element of the sub-path.

◆ lastIndex

UInt32 CeresEngine::BezierPath::SubPath::lastIndex

The index past the last element of the sub-path.


The documentation for this struct was generated from the following file: