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CeresEngine 0.2.0
A game development framework
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A structure that describes a BezierPath sub-path.
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#include <CeresEngine/Graphics/BezierPath.hpp>
Public Attributes | |
| bool | closed = false |
| A boolean flag that determines if the sub-path is closed. | |
| UInt32 | firstIndex |
| The index of the first element of the sub-path. | |
| UInt32 | lastIndex |
| The index past the last element of the sub-path. | |
A structure that describes a BezierPath sub-path.
A sub-path is a a part of a bezier path that can be drawn as a "continuous stroke", that is, doesn't perform any move and close operations. Each call to move() or close() will create a new sub-path.
A boolean flag that determines if the sub-path is closed.
| UInt32 CeresEngine::BezierPath::SubPath::firstIndex |
The index of the first element of the sub-path.
| UInt32 CeresEngine::BezierPath::SubPath::lastIndex |
The index past the last element of the sub-path.