#include <CeresEngine/Graphics/GraphicsCommandBuffer.hpp>
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| Rect2 | target = {0.0, 0.0, 1.0, 1.0} |
| | The area of the target texture to be cleared.
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| Color | color = Color::zero |
| | The color to render the text with.
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◆ ClearGraphicsCommand() [1/7]
| CeresEngine::ClearGraphicsCommand::ClearGraphicsCommand |
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default |
◆ ClearGraphicsCommand() [2/7]
◆ ClearGraphicsCommand() [3/7]
◆ ~ClearGraphicsCommand()
| CeresEngine::ClearGraphicsCommand::~ClearGraphicsCommand |
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default |
◆ ClearGraphicsCommand() [4/7]
| CeresEngine::ClearGraphicsCommand::ClearGraphicsCommand |
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std::allocator_arg_t |
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const Allocator & |
allocator |
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inline |
◆ ClearGraphicsCommand() [5/7]
◆ ClearGraphicsCommand() [6/7]
◆ ClearGraphicsCommand() [7/7]
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ color
| Color CeresEngine::ClearGraphicsCommand::color = Color::zero |
The color to render the text with.
◆ target
| Rect2 CeresEngine::ClearGraphicsCommand::target = {0.0, 0.0, 1.0, 1.0} |
The area of the target texture to be cleared.
This will be used to determine the viewport area to be cleared.
The documentation for this struct was generated from the following file: