CeresEngine 0.2.0
A game development framework
Loading...
Searching...
No Matches
CeresEngine::EntityDestroyed Struct Referencefinal

An event that gets dispatched when an entity has been destroyed. More...

#include <CeresEngine/Entity/Entity.hpp>

Inheritance diagram for CeresEngine::EntityDestroyed:
CeresEngine::EntityEvent< EntityDestroyed > CeresEngine::AbstractEntityEvent

Additional Inherited Members

- Public Types inherited from CeresEngine::EntityEvent< EntityDestroyed >
using Signal = CeresEngine::Event< void(const Entity &, const EntityDestroyed &)>
 The signal type for the event.
 
- Public Member Functions inherited from CeresEngine::AbstractEntityEvent
virtual ~AbstractEntityEvent ()=default
 Defaulted virtual destructor.
 
- Static Public Attributes inherited from CeresEngine::EntityEvent< EntityDestroyed >
static const EntityEventID eventID
 This entity event type ID.
 
- Protected Attributes inherited from CeresEngine::AbstractEntityEvent
EntityManagermEntityManager = nullptr
 The entity manager for the event.
 
EntityEventManagermEventManager = nullptr
 The event manager for the event.
 

Detailed Description

An event that gets dispatched when an entity has been destroyed.


The documentation for this struct was generated from the following file: