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CeresEngine 0.2.0
A game development framework
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An event that gets dispatched whenever the entity is marked as dirty. More...
#include <CeresEngine/Entity/Entity.hpp>
Public Member Functions | |
| EntityDirty (const EntityChangeSet &changeSet) | |
Public Member Functions inherited from CeresEngine::AbstractEntityEvent | |
| virtual | ~AbstractEntityEvent ()=default |
| Defaulted virtual destructor. | |
Public Attributes | |
| EntityChangeSet | changeSet |
Additional Inherited Members | |
Public Types inherited from CeresEngine::EntityEvent< EntityDirty > | |
| using | Signal = CeresEngine::Event< void(const Entity &, const EntityDirty &)> |
| The signal type for the event. | |
Static Public Attributes inherited from CeresEngine::EntityEvent< EntityDirty > | |
| static const EntityEventID | eventID |
| This entity event type ID. | |
Protected Attributes inherited from CeresEngine::AbstractEntityEvent | |
| EntityManager * | mEntityManager = nullptr |
| The entity manager for the event. | |
| EntityEventManager * | mEventManager = nullptr |
| The event manager for the event. | |
An event that gets dispatched whenever the entity is marked as dirty.
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inlineexplicit |
| EntityChangeSet CeresEngine::EntityDirty::changeSet |