CeresEngine 0.2.0
A game development framework
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CeresEngine::EntityDirty Struct Referencefinal

An event that gets dispatched whenever the entity is marked as dirty. More...

#include <CeresEngine/Entity/Entity.hpp>

Inheritance diagram for CeresEngine::EntityDirty:
CeresEngine::EntityEvent< EntityDirty > CeresEngine::AbstractEntityEvent

Public Member Functions

 EntityDirty (const EntityChangeSet &changeSet)
 
- Public Member Functions inherited from CeresEngine::AbstractEntityEvent
virtual ~AbstractEntityEvent ()=default
 Defaulted virtual destructor.
 

Public Attributes

EntityChangeSet changeSet
 

Additional Inherited Members

- Public Types inherited from CeresEngine::EntityEvent< EntityDirty >
using Signal = CeresEngine::Event< void(const Entity &, const EntityDirty &)>
 The signal type for the event.
 
- Static Public Attributes inherited from CeresEngine::EntityEvent< EntityDirty >
static const EntityEventID eventID
 This entity event type ID.
 
- Protected Attributes inherited from CeresEngine::AbstractEntityEvent
EntityManagermEntityManager = nullptr
 The entity manager for the event.
 
EntityEventManagermEventManager = nullptr
 The event manager for the event.
 

Detailed Description

An event that gets dispatched whenever the entity is marked as dirty.

Constructor & Destructor Documentation

◆ EntityDirty()

CeresEngine::EntityDirty::EntityDirty ( const EntityChangeSet changeSet)
inlineexplicit

Member Data Documentation

◆ changeSet

EntityChangeSet CeresEngine::EntityDirty::changeSet

The documentation for this struct was generated from the following file: