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CeresEngine 0.2.0
A game development framework
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Structure specifying a draw indirect command. More...
#include <CeresEngine/RenderAPI/GPUCommandBuffer.hpp>
Public Attributes | |
| UInt32 | indexCount = 0 |
| The number of vertices to draw. | |
| UInt32 | instanceCount = 1 |
| The number of instances to draw. | |
| UInt32 | firstIndex = 0 |
| The base index within the index buffer. | |
| Int32 | vertexOffset = 0 |
| The value added to the vertex index before indexing into the vertex buffer. | |
| UInt32 | firstInstance = 0 |
| The instance ID of the first instance to draw. | |
Structure specifying a draw indirect command.
| UInt32 CeresEngine::GPUDrawIndexedIndirectCommand::firstIndex = 0 |
The base index within the index buffer.
| UInt32 CeresEngine::GPUDrawIndexedIndirectCommand::firstInstance = 0 |
The instance ID of the first instance to draw.
| UInt32 CeresEngine::GPUDrawIndexedIndirectCommand::indexCount = 0 |
The number of vertices to draw.
| UInt32 CeresEngine::GPUDrawIndexedIndirectCommand::instanceCount = 1 |
The number of instances to draw.
| Int32 CeresEngine::GPUDrawIndexedIndirectCommand::vertexOffset = 0 |
The value added to the vertex index before indexing into the vertex buffer.