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CeresEngine 0.2.0
A game development framework
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Structure specifying a draw indirect command. More...
#include <CeresEngine/RenderAPI/GPUCommandBuffer.hpp>
Public Attributes | |
| UInt32 | vertexCount = 0 |
| The number of vertices to draw. | |
| UInt32 | instanceCount = 1 |
| The number of instances to draw. | |
| UInt32 | firstVertex = 0 |
| The index of the first vertex to draw. | |
| UInt32 | firstInstance = 0 |
| The instance ID of the first instance to draw. | |
Structure specifying a draw indirect command.
| UInt32 CeresEngine::GPUDrawIndirectCommand::firstInstance = 0 |
The instance ID of the first instance to draw.
| UInt32 CeresEngine::GPUDrawIndirectCommand::firstVertex = 0 |
The index of the first vertex to draw.
| UInt32 CeresEngine::GPUDrawIndirectCommand::instanceCount = 1 |
The number of instances to draw.
| UInt32 CeresEngine::GPUDrawIndirectCommand::vertexCount = 0 |
The number of vertices to draw.