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CeresEngine 0.2.0
A game development framework
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Stencil state descriptor structure. More...
#include <CeresEngine/RenderAPI/GPUGraphicsPipeline.hpp>
Static Public Member Functions | |
| template<typename Processor > | |
| static constexpr void | reflect (Processor &&RTTI) |
| Executes the given processor for every field of the struct. | |
Public Attributes | |
| bool | testEnabled = false |
| Specifies whether the stencil test is enabled or disabled. | |
| GPUStencilFaceDescriptor | front |
| Specifies the front face settings for the stencil test. | |
| GPUStencilFaceDescriptor | back |
| Specifies the back face settings for the stencil test. | |
Stencil state descriptor structure.
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inlinestaticconstexpr |
Executes the given processor for every field of the struct.
| RTTI | The processor to be ran for every field. |
| GPUStencilFaceDescriptor CeresEngine::GPUStencilDescriptor::back |
Specifies the back face settings for the stencil test.
| GPUStencilFaceDescriptor CeresEngine::GPUStencilDescriptor::front |
Specifies the front face settings for the stencil test.
Specifies whether the stencil test is enabled or disabled.