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CeresEngine 0.2.0
A game development framework
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A descriptor structure for TimerQuery.
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#include <CeresEngine/RenderAPI/GPUQuery.hpp>
Static Public Member Functions | |
| template<typename Processor > | |
| static constexpr void | reflect (Processor &&RTTI) |
| Executes the given processor for every field of the struct. | |
Public Attributes | |
| UInt32 | numberOfTimers = 1 |
The number of timers to be created in a single TimerQuery. | |
A descriptor structure for TimerQuery.
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inlinestaticconstexpr |
Executes the given processor for every field of the struct.
| RTTI | The processor to be ran for every field. |
| UInt32 CeresEngine::GPUTimerQueryDescriptor::numberOfTimers = 1 |
The number of timers to be created in a single TimerQuery.
The queries can be started individually by giving the timer index to methods such as TimerQuery::begin(), TimerQuery::end() and TimerQuery::with().