CeresEngine 0.2.0
A game development framework
Loading...
Searching...
No Matches
CeresEngine::GainedAuthority Struct Referencefinal

#include <CeresEngine/Network/NetworkEntity.hpp>

Inheritance diagram for CeresEngine::GainedAuthority:
CeresEngine::EntityEvent< GainedAuthority > CeresEngine::AbstractEntityEvent

Additional Inherited Members

- Public Types inherited from CeresEngine::EntityEvent< GainedAuthority >
using Signal = CeresEngine::Event< void(const Entity &, const GainedAuthority &)>
 The signal type for the event.
 
- Public Member Functions inherited from CeresEngine::AbstractEntityEvent
virtual ~AbstractEntityEvent ()=default
 Defaulted virtual destructor.
 
- Static Public Attributes inherited from CeresEngine::EntityEvent< GainedAuthority >
static const EntityEventID eventID
 This entity event type ID.
 
- Protected Attributes inherited from CeresEngine::AbstractEntityEvent
EntityManagermEntityManager = nullptr
 The entity manager for the event.
 
EntityEventManagermEventManager = nullptr
 The event manager for the event.
 

The documentation for this struct was generated from the following file: